Xfrog for Maya offers several components that you can use to build plants, organic shapes or abstract objects. Below you will find a list of the different components and what they can do for you.
The Branch component by default creates a branch like shape and is capable of multiplying child objects. To create a branching structure you can combine several Branch components.
The Branch component can also be used to create leaves, just replace the default Profile spline.
The following two clips explain the basic concepts of the Branch Component.
The Phyllotaxis component is a so called multiplier. Child objects are arranged on a surface of revolution, by default a sphere. This surface is defined by a curve (default: nurbsCircle) which is rotated along the longitudinal axis.
The Hydra component is a so called multiplier. Child objects are arranged in a circular manner around the center of the Hydra.
The Variation component can be used to create variations of multiplied objects. Different modes like random or spread are availlable.
The CurveNurbs component is a new curve object that can be used inside the Branch component, but also together with Maya objects (Extrude just to name one).
When you use the CurveNurbs component as path for a Branch component, then you can simulate the behaviour of the Xfrog 3.5 Horn component.
In contrast to Xfrog 3.5, the Tropism is handled as a separate object in Xfrog for Maya. The new Tropism object also offers some more features compared to Xfrog 3.5.