- Animate Growth
- Nested Variation
- Modeling Grass
- Basic Tropism
- Improve Leaf Density
- Branch Top Troubleshooting
- Quickie Flower
- Old Gnarly Fantasy Tree
- Lowpoly Tree
- Import .XFRs
- Xfrog and DiTools
- Rendering techniques
Nested Variation Objects
When creating branching structures with Xfrog 4/5, then variation object can be used to create more complex shapes.
The video shows how to combine several Variation objects to gain maximum control over.
Watch the full video here.
This tutorial will show you how to create a clump of grass with Xfrog for Cinema 4D.
Watch the video tutorial
There are also example files available for this tutorial
Download scene files for this tutorial
See an overview of the stages in this pdf guide
Xfrog 3.5 offered two different types of tropisms. One you could find in the Basic settings of all components. Usually you use it to align an object along a certain axis.
The second type of tropism is part of the Leaf and Tree parameters, you can make them hang downwards (Gravitropism) or grow upwards (Phototropism).
Gravitropism and Phototropism have been merged into the Xfrog 4 Tropism object. It´s now possible to bend branch components in every wished direction. But the Basic Tropism didn´t make its way into Xfrog for Cinema 4D. To get a similar functionality in Xfrog for Cinema 4D, we will build us an Up component.
create a branch component
replace the profile spline by a null object, that way we don´t create unneeded geometry
shorten the path spline
put another null object into the hierarchy of our Up component (third place)
drag the leaf into the hierarchy of our Up component (fourth place), it will appear on top of the Up component
use a tropism object inside the path spline of the Up component to drag into the desired direction
if needed, rotate the leaf
To see how this all comes together, watch the video tutorial.
The same can be done with Xfrog for Maya, put the on top of a branch component (Head link) and then drag this system into the desired direction.
Improve Leaf Density
This video tries to explain one of the most asked questions about modeling with Xfrog.
Especially new users of Xfrog run into a typical problem: branching or tree structures looks sparse and barren, despite the fact that node count is set to higher values.
This video will try to explain why this happens and what you can do to solve this issue.
Watch the full video here.
Branch Top Troubleshooting
This little clip shows another typical problem Xfrog beginners tend to fight. You place a branch component on top of another branch and despite increasing Node growth at top, still nothing shows up.
But again it´s not the Tree-O-phile aliens doing tricks on us – it´s the Thickness parameter
Watch the full video here.
Model a Rose
Model and animate a rose using Xfrog for Cinema 4D
Part 1 – Modeling the Rose
Here we create and setup a rose for animation.
Part 2 – Building the Animation
Creating growth and sprouting leaves.
Part 3 – Animating the Blossom
Building and adjusting the animation.
There are also example files available for this tutorial: Download Rose tutorial files
Build a flower in Xfrog for C4D in about 10 minutes!
This quick and fast The blossom will be okay for Highpoly / closeup and for midpoly purpose! Start with scene file step1 which contains the materials for the scene files flowers and contains all the needed bitmaps. The video tutorials takes a little more then 10 minutes, we hope you have fun with this one. Hint: when you are satisfied with the look of the highpolycenter, you might want to convert the center to one polygon object. This can save a lot of calculation time inside the editor window. During rendertime this conversion happens anyway, so if you do not have to change the center, convert it to polygons.
There are also example files available for this tutorial:
Download 10 Minute Flower tutorial files
Old Gnarly Fantasy Tree
A small collection of tips tricks and video tutorials to help create gnarled trees.
Watch the entire the video tutorial series on Vimeo:
Roots: Part 1 | Part 2
Tree: Part 1 | Part 2 | Part 3 | Part 4 | Part 5
Billboards and Perspective Renders of Plant Libraries v2
This little workshop will give you some ideas, how to make use of the billboards and perspective renders that you can find on XfrogPlants libraries.
There are also example files available for this tutorial: Download Billboard tutorial files
This tutorial comes in three parts, showing you how to model a detailed shrub
The first clip covers the cretion of the basic branching structure. During the second clip we will focus on finetuning the branching structure and adding leaves to the plant. During the third part we will further refine the shape of the bush and also talk about level of detail handling.
There are also example files available for this tutorial: Download Bush tutorial files
This tutorial covers the creation of a tree with lower polygon counts.
Clip one shows how to build the billboard branching structure and how to create a billboard texture from that geometry. The second clip covers the modeling of the tree itself.
There are also example files available for this tutorial: Download Lowpoly Tree tutorial files
During part 1 of this workshop we will build the stalk and the leaves of the sunflower. Afterwards we concentrate on the blossom of this plant. The third clip introduces animation of the sunflower – the blossom should follow a sun object.
There are also example files available for this tutorial: Download Sunflower tutorial files
Import Xfrog 3.5 to Xfrog 5
Xfrog 5.3 offers the possibility to import Xfrog 3.5 hierarchies. But because Xfrog 5.3 has been entirely rewritten and many “flaws” of Xfrog 3.5 have been removed, this import is not always smooth. Additonaly many complex hierachies of Xfrog 3.5 can be extremly simplified, because of new features like the Variation object.
The following two clips show you the basic steps and some hints, how to import an *xfr file into Xfrog 5.3 and how to optimize the hierarchy.
There are also example files available for this tutorial: Download Transfer tutorial files
Waves, Iteration and more
This time we will create an abstract animation. Simple equations will be of help to control the movement.
There are also example files available for this tutorial: Download Wave tutorial files
This is a three part tutorial. During the first clip we will discuss the noise function inside a curvature spline. Then we will start to finetune the equation and add Xpresso scripting on top of that. Finally we will add a Tropism object and use even more scripting.
Don´t be scared, it sounds complex, but it isn´t!
There are also example files available for this tutorial: Download Wind 1 tutorial files
This workshop shows a different approach to simulate wind. It uses a noise function to make the leaves shake in the wind, the tree is deformed by a Bend deformer.
Of course this approach could be combined with the techniques of the Wind 1 tutorial.
There are also example files available for this tutorial: Download Wind 2 tutorial files
Xfrog and DiTools
DiTools is a very usefull collection of plugins and shaders for Cinema4D. It´s even possible to combine Xfrog with DiTools. For this purpose some “hooks” have been build into DiTools, so that both plugins can communicate.
The first clip shows how to build a patch of grass. During the second clip, DiCloner will be used to distribute the Xfrog grass onto a surface. Finally we will make use of DiPainter to paint a distribution.
There are also example files available for this tutorial: Download Xfrog and DiTools tutorial files
XfrogPlants inside Cinema4D line
XfrogPlants DVDs contain plants in native Cinema4D file format so it is very easy to bring those plants into your scene – just browse to the wished plant and load, that´s it.
Of course you can edit the plant materials and even replace the used textures with custom bitmaps..
Rendering with Cinema4D
This workshop will show you some techniques to get the best out of your Xfrog plants renders using Cinema4D.
Jump to the Rendering techniques workshop