Xfrog for Cinema 4D offers several components that you can use to build plants, organic shapes or abstract objects. Below you will find a list of the different components and what they can do for you.
The Branch component by default creates a branch like shape and is capable of multiplying child objects. To create a branching structure you can combine several Branch components.
The Branch component can also be used to create leaves, just replace the Profile spline.
During the first video tutorial you will learn about the Basic and Coordinate attributes of the Branch. Those settings are similar for all other Xfrog objects and also Cinema 4D objects.
The second video covers the settings of the Object and Node attributes of the Branch component.
The Phyllotaxis component is a so called multiplier. Child objects are arranged on a surface of revolution, by default a sphere. This surface is defined by a spline (default: Arc spline) which is rotated along the longitudinal axis. If you want to visualize this surface of revolution, just copy the spline and use it inside a Lathe NURBS object.
The Hydra component is a so called multiplier. Child objects are arranged in a circular manner around the center of the Hydra.
The Variation component can be used to create variations of multiplied objects. Different modes like random or spread are availlable.
The Curvature component is a new spline object that can be used inside the Branch component, but also in typical Cinema 4D objects (Sweep NURBS just to name one).
When you use the Curvature component as path spline for a Branch component, then you can simulate the behaviour of the Xfrog 3.5 Horn component.
In contrast to Xfrog 3.5, the Tropism is handled as a separate object in Xfrog 5. The new Tropism object also offers some more features compared to Xfrog 3.5.
Similar to Tropism, Deviation is a separate object that you can use to deform the path spline of a Branch component.