Carbon Scatter
All XfrogPlants are verified to work in Carbon Scatter for Cinema4D, 3ds max, and Maya.
Common Facts:
The way the new shaders are linked to the object is the same as before & all file texture paths are relative i.e they do not have an “absolute” path in them. In short the file texture path is “stripped off”
Carbon Scatter work on a proxy based workflow, i.e it seems to take in the objects (if geometry) and convert them into proxies and then distribute them.
For Max:
- Standard scene with basic VRay lighting setup
- merge the tree
- Check if all the textures are showing. (If not then there is a texture path resolve issue within max – check the project settings)
- Apply Carbon Scatter to the object to which scatter on
- Add the tree object into Carbon Scatter
- Populate as desired
For Maya:
- Same steps as for max adding
- Re-linking the proxy shader to the assigned materials.
- Substituting the CS shader by the proxy shader inside CS.
- Populating the scene as desired.
- In-short, use the proxies just as you normally would and then add them into CS and then change the shader to the VRay Proxy Shader.
General Troubleshooting:
- Check if the tree renders all by itself – ie open up the tree file and see if it is rendering.
- Import the tree into your CS scene and see if it renders by itself (before adding into an ecosystem).
- If you are working with proxies, then check if the proxy geo and the proxy shader (if applicable) are connected properly.
- Try converting texture path to “absolute” and then see if it is rendering.
- Reset Max
- Work with UNC on / off (try with both options to see which is working)