Archive for the ‘Customer Renders’ Category

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SandroS – Carapicuiba House


SandroS recently posted these amazing renders of Angelo Bucci and Alvaro Puntoni’s Carapicuiba House….

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Jan Walter Schliep – Bamboo Forest

New render featuring 3D bamboo from the new XfrogPlants ASIA… library!

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Frank Basinski – Southwest


Cacti and succulents from XfrogPlants USA Southwest. Rendered in Terragen 2….

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Jan Walter Schliep – Fenced Garden


New render by Jan Walter Schliep! 3D plants and flowers created with Xfrog for Cinema 4D. Rendered in Cinema 4D.

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INSIGHT’s Chichen Itza


Amazing new renders from our friends at Insight Digital…:
These are work-in-progress archaeological visualizations of the Maya site Chichen Itza.

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P & M Studios: New renders with XfrogPlants




P & M Studios has created several new renders using XfrogPlants Groundcover and XfrogPlants Europe 1 Libraries.
The superb realism has been assisted by adding the photo-realistic XfrogPlants groundover and european trees around the great architectural forms. The realism of the plants helps the whole scene to be believable.
More

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Yosemite Valley and more

by Martin Huisman
Created with Terragen 2 and XfrogPlants…

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Holger Schoemann Forest Path


Holger Shoemann… on the creating image:
“I didn’t use any reference, but I like to walk through the fields and woods. C4D in connection with VRay gave me the possibility to render a huge amount of polygons, so I decide to make a “walk through the woods”. I converted a

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XfrogPlants for Vue!


by Jan Walter Schliep
This field was created and rendered in Vue d’Esprit 8, as a showcase for the upcoming product  ”XfrogPlants for Vue” which contains 22 XfrogPlants libraries in Vob (Vue object) format. (1,300 plants)
By clicking the image you can expand it to it’s full highly detailed size

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XfrogPlants in Tales of the Maya Skies

Shown are two production stills stills from the full dome film Tales of the Maya Skies…, rendered by the archaeological visualization group INSIGHT. XFrog plants libraries were used to generate all vegetation. Plant geometry modifications were made in Maya, to set dress hero plants among the thousands of instances